Another 3d model editor
location: linuxquestions.com - date: January 18, 2005
I am currently working on a 3ds model animator (see attached movie). Note that the model is not mine, I bought it with Dark Basic. This is intended to be a modeling program you can use with your friends. Currently the only format supported is 3DS, but I plan to include others. Any suggestions what features I should include?
Link to QuickTime movie:
You can find more information at the main site:
import 3d model into C++/openGL program
location: linuxquestions.com - date: August 25, 2009
Suppose I made a 2D C++ game and now I want to change characters from 2D sprites to 3D models. I want to learn how to draw them in Blender and then import them into my C++ game.
The game must compile on Windows as well and hopefully apple.
What is a good library to import 3D models with? So far I'm looking at assimp. Is that a good idea?
Looking for Team 3D Model Viewer & Converter
location: linuxquestions.com - date: October 29, 2007
Hello dear Linux friends,
Im running 3D Model Viewer project for some time now and Im the only programmer....but It looks like I will need some help.
The project is currently for Windows, but I want to make a Linux Version too.
Model Viewer is built from two parts:
1. Converter (Java based)
2. Renderer (D3D9 Version for Windows, and OpenGL for Linux)
Viewer: D3D9 Version for Windows
3D Model Viewer itself is developed for Windows OS, but it runs fine on Linux under Wine. For rendering the DirectX 9 Technologies are used.
Ball model from Microsoft Direct SDK.
I dont need help on this part.
Viewer: OpenGL Version for Windows
Note: The Linux Version of 3D Model Viewer development will start after first public Converter release.
Converter (Java based)
More problems are caused by converter.
3D Model Converter is a handy application which converts most of well known models (.fbx, .3ds, .max, .mdl, .obj...) to 3D Model Viewer re
Make 3D model in IDE made by Java?
location: linuxquestions.com - date: December 18, 2011
Will anyone say how can i make 3D Model in IDE made by java platform
Caniviz 3D Pro / Free / DWG Extension
location: ubuntuforums.com - date: October 29, 2013
i just wanted to share my experiences with Caniviz 3D Pro.
Caniviz is a 3D CAD app which can handle also DWG (AutoCAD) with some extra packages.
There is not only the Pro but also a Free and a Light version available in the Ubuntu Store.
Here what the developers say:
CaniVIZ 3D viewer
The CaniVIZ 3D viewer is the ideal tool to share CAD (Computer Aided Design) 3D productions. CaniVIZ is accessible to everybody with a simple user interface and it is able to render huge 3D models on all type of devices. In addition, with the free workshop, you can immediately share your 3D file on the Web.
Information exchanges are facilitated by its ultra-compact VIZ file format and allow to work on mobile devices. In addition, this proprietary and unpublished format protects the 3D data.
Our product exists in three versions:
CaniVIZ 3D Pro has all the functionnalities to create annotations, animations, read CAD files, etc.CaniVIZ 3D Free allows
How to create 3D model from 2D image
location: linuxexchange.com - date: June 4, 2012
If I take a picture with a camera, so I know the distance from the camera to the object, such as a scale model of a house, I would like to turn this into a 3D model that I can maneuver around so I can comment on different parts of the house.
If I sit down and think about taking more than one picture, labeling direction, and distance, I should be able to figure out how to do this, but, I thought I would ask if someone has some paper that may help explain more.
What language you explain in doesn't matter, as I am looking for the best approach.
Right now I am considering showing the house, then the user can put in some assistance for height, such as distance from the camera to the top of that part of the model, and given enough of this it would be possible to start calculating heights for the rest, especially if there is a top-down image, then pictures from angles on the four sides, to calculate relative heights.
Then parts will need to differ in color to help separate out the various
3d model construction using multiple images from multiple points (kinect)
location: linuxexchange.com - date: July 4, 2011
is it possible to construct a 3d model of a still object if various images along with depth data was gathered from various angles, what I was thinking was have a sort of a circular conveyor belt where a kinect would be placed and the conveyor belt while the real object that is to be reconstructed in 3d space sits in the middle. The conveyor belt thereafter rotates around the image in a circle and lots of images are captured (perhaps 10 image per second) which would allow the kinect to catch an image from every angle including the depth data, theoretically this is possible. The model would also have to be recreated with the textures.
What I would like to know is whether there are any similar projects/software already available and any links would be appreciated
Whether this is possible within perhaps 6 months
How would I proceed to do this? Such as any similar algorithm you could point me to and such
3D model (.3ds) in Qt OpenGL widget
location: linuxexchange.com - date: April 18, 2014
I need to load a 3D model (.3ds file) in my QGLWidget (Qt OpenGL widget).
I am looking for a cross-platform solution working under Linux, Windows and Mac.
I have found some solutions on the web, but still have not been able to integrate any of them work in my Qt application:
Assimp: it is not cross-platform and does not support .3ds models
Qt3D: it is cross-platform and seeems to be the right choice for OpenGL widgets. Unfortunatelly, I still have not find the way to use it.
Qt Quick: it uses QML files instead of QT widgets.
3ds Loader: http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader
How can I convert a 2d image stack into a 3d model while maintaining color?
location: linuxexchange.com - date: October 15, 2014
I have a stack of 2D .tiff images that I'd like to convert into a 3D model, while maintaining color and a relatively decent level of resolution. I need to be able to import this 3D model into a 3D modeling program (like Blender, http://www.blender.org/) to use it together with other models.
Thus far, I've been pretty easily able to export it as a .stl surface from ImageJ. I don't want a surface, though, because it has no color and I can't see anything past the surface. Essentially everything that's black in the image should be transparent and non-black things should be visible in the model.
EDIT: For further details/solutions specific to Blender see this related question.
Render 3D model orthographically in Python
location: linuxexchange.com - date: November 3, 2012
I want to write a tool in Python that will help me create isometric tiles from 3D-models. You see, I'm not a very proficient artist and free 3D-models are plentisome, and creating something like a table or chair is much easer in 3D than in painting.
This script will load a 3D model in orthographic projection and take pictures from four directions so it can be used in a game. I've tried this in Blender, but the results are inconsistent, very difficult to control and take very long time to create simple sprites.
Rolling my own script will probably let me do neat things too, especially batch-genetration, maybe on texture changes, shading, etc. The game itself will probably be made in Python tpp, so maybe I could generate on the fly. (Edit: and automatically creat cut out see-through walls for when they face camera)
Now my question, what Python libraries can do something like this? I've checked both Pyglet and Panda3D, but I haven't even been able to load a model, let alone set it to or
Page: 1 2 3 4 5 6 7 8 9 10