new to game programming
location: linuxquestions.com - date: December 5, 2005
I am currently learning game programming on Linux .I know C++ programming.
I would like to writte a game program using c++.Please could you guide me How to start writing games.
Game Programming Resources
location: linuxquestions.com - date: April 8, 2006
Can anybody point me in the right direction for finding articles/discussions on the ups and downs of using Linux for game programming? I don't need to know how to program, I just want some info on the history and projected future of people programming games in linux.
C++ Game Programming
location: linuxquestions.com - date: December 6, 2003
Does anyone know of some good tutorials on programming games in C++?
location: linuxquestions.com - date: August 28, 2007
I would like to know which language is more suitable for game programming.
newbie game programming socket
location: linuxquestions.com - date: October 31, 2012
Just another newbie in Linux.
I found tutorials on google and wrote my first socket. I requested services by an adobe air client program I wrote on windows and the socket is responsive but there are 2 problems I can't find examples/tutorials for, hopefully you could guide me please.
1. I have to start my socket as:
What is the best way to auto-start this socket program I wrote, when the machine is started?
2. What is the best way to keep this socket always alive? Should it be a kind of a 'socket manager daemon'? If so, where or with which keywords I could find examples from google please?
I sometimes see that when I leave the socket open, it dies after a while, may be there is a timer somewhere I don't know, for such programs.
Please point me to the right direction. Thank you in advance.
Have you purchased a Linux game lately?
location: ubuntuforums.com - date: September 3, 2013
I'm not sure what's involved in making a thread sticky, but if ever one needed to be stuck, this is it....
In my time surfing these forums I've seen countless new threads created either complaining or commenting on the sparseness of quality gaming options in Ubuntu. So perhaps its high-time we do something about it by encouraging people to put their money where their mouth is and buy a game, feed a programmer, and encourage others to start coding games for Linux.
So if you bought (meaning: paid cold hard cash for) a Linux game recently, be counted as one doing their part by posting here and letting us know which title you bought. If you are one of the kind-hearted souls that actually donates money to developers of "free" games, you are also encouraged to post and be counted among those doing your part too.
This is not a place to give a full review of a particular game and rake the developer over the coals for all the things they did wrong, but if you want to give props f
A compromise for linux game devs?
location: ubuntuforums.com - date: August 1, 2010
for a couple of years now, linux has been ready for the desktop IMHO, except on one front: gaming. Now if you're running a classic game in wine, like master of orion 1/2 or the first starcraft, 99.99% of the time it'll run just fine. Your mileage may vary on newer games however. I just thought of this because it's insanely simple. Instead of rewriting the game from the ground up to work on linux, why not just optimize the windows version to work perfectly in wine? It might not be a perfect solution, but as I understand it, wine runs programs near or at native speed. Not to mention this would open up the ability to run it on the BSDs and any other OS capable of running wine (that is, almost every OS). Come to think of it, why not write games only for wine? It runs on a mac, so you have support there, and it it also runs on windows because, of course, wine is just a windows compatibility layer. Just bundle it with the game disc or something.
Linux game goodness!
location: ubuntuforums.com - date: August 9, 2007
If you look a few pixels up, you'll see I live in a city called Eugene, Oregon. Most of you probably haven't heard of it, but we do have a few cool things here; most notable for my fellow Ubuntu users is a small company called Garage Games.
If you aren't familiar, and I'm assuming most of you aren't because not many threads turned up on the subject. GG themselves don't make many games, but they're the creators of the Torque game engine. While it's not comparable to say Unreal 3 or the like, it builds games for Linux, OS X, AND WIndows! And if game development is something you're interested in, an indie license will only run ya about $100, which is EXTREMELY modest for its capabilities. GG also publishes games made with the TGE, and nearly all of them are available as Linux binaries!
I created this thread because I'm an idealist (and lets face it, if you're running linux, you probably are too). I love companies that believe in making software available for everyone. Not to mention
new linux game out! tempest 2000...
location: ubuntuforums.com - date: October 21, 2007
This guy just released the tempest clone. you can view the game in youtube here.
download it from here
this is the home site.
just extract it anywhere, navigate to the files location and right click on typhoon to set permission for your username to be able to execute the game. after the permission is set, double click on it like a exe file and it launches. configuring the controls is needed or you will expirience slow mouse movement just like myself. Also read the readme file for keyboard control of the game.(HIT ENTER ON THE KEYBOARD TO CONFIGURE IT)
added a pic
Re: Entropy: A new Linux Game Project
location: ubuntuforums.com - date: December 25, 2007
Visit the website: Oasis-Games.com
Entropy has been in the planning stages and built up an administrative team for the past year, and it's finally time to get out in the open.
Entropy is an open source game project the likes of which you have never seen. With what is currently a small team of modelers, texture artists, and programmers, development on Entropy (which just finished the final stages of design) is starting right now.
We're looking for new team members who show an interest in open source gaming and who have experience in the following fields:
- Game texture design
- 3d modeling
- Programming in OpenGL (in C#)
- Web graphics.
Our skilled "core team" has worked on an assortment of other projects in the past, and our programming team (err... me) has experience in multiple areas of game development, from 3d programming and shader design, to networking and web development.
More to the point, Entropy will be something brand new and revolutionary, in both its spirit
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