How do Linux Game Servers work?
location: linuxquestions.com - date: October 19, 2013
I'm new to the Linux world but as a passionate gamer I always ask myself how are Linux game servers configured? What tools/software/libs do they use? They (the Dev's) always talk about "we have to stress test our servers". What do they actually test? Isn't it more a network performance test rather than a server test? Or are they testing for example how many users can simultaneously be authenticated without crashing the servers?
Would be very interesting to me to get a bit of an insight from someone who works in the Game Industry as a Linux Systems Admin how everything is tied together and what is actually being tested and worked on behind the scenes.
Or maybe a link to a tutorial or similar?
Linux Game Server: Tribes 1
location: linuxquestions.com - date: June 5, 2003
Any one have any info on whether or not its possible to run a tribes 1 dedicated server in slackware?
There wont be any actual playing of the game on the machine, I just need to run a server.. can this be accomplished through wine?
Thanks guys, appreciate it.
LXer: Linux Game Recording, The Process Behind Creating GOL Casts
location: linuxquestions.com - date: September 15, 2013
Published at LXer:
Gaming, game capturing and video editing, does that sound like Linux to you? Few years ago most of us most likely would have said "no", but I am here to show you the current situation and prove that old fact wrong! Step into my lair of Linux gaming videos!
Linux game site/store
location: ubuntuforums.com - date: October 26, 2012
hai ubuntu geeks
i'm newbie ive been searching for a minigame formy ubuntu 12.04 lts
in windows we can play GameHouse in android we can install from android market
where can i find a lot of a game like that?? for ubuntu linux?
Linux Game Programming
location: linuxquestions.com - date: November 11, 2002
Hi. I wish that if some one can tell me a name of a good easy to read , and cheap Book about Linux Game Programming. i know that there is e.g. amazon.com but i want some one who's pro and have seen good book. i need a useful advice.
Have you purchased a Linux game lately?
location: ubuntuforums.com - date: September 3, 2013
I'm not sure what's involved in making a thread sticky, but if ever one needed to be stuck, this is it....
In my time surfing these forums I've seen countless new threads created either complaining or commenting on the sparseness of quality gaming options in Ubuntu. So perhaps its high-time we do something about it by encouraging people to put their money where their mouth is and buy a game, feed a programmer, and encourage others to start coding games for Linux.
So if you bought (meaning: paid cold hard cash for) a Linux game recently, be counted as one doing their part by posting here and letting us know which title you bought. If you are one of the kind-hearted souls that actually donates money to developers of "free" games, you are also encouraged to post and be counted among those doing your part too.
This is not a place to give a full review of a particular game and rake the developer over the coals for all the things they did wrong, but if you want to give props f
A compromise for linux game devs?
location: ubuntuforums.com - date: August 1, 2010
for a couple of years now, linux has been ready for the desktop IMHO, except on one front: gaming. Now if you're running a classic game in wine, like master of orion 1/2 or the first starcraft, 99.99% of the time it'll run just fine. Your mileage may vary on newer games however. I just thought of this because it's insanely simple. Instead of rewriting the game from the ground up to work on linux, why not just optimize the windows version to work perfectly in wine? It might not be a perfect solution, but as I understand it, wine runs programs near or at native speed. Not to mention this would open up the ability to run it on the BSDs and any other OS capable of running wine (that is, almost every OS). Come to think of it, why not write games only for wine? It runs on a mac, so you have support there, and it it also runs on windows because, of course, wine is just a windows compatibility layer. Just bundle it with the game disc or something.
Linux game goodness!
location: ubuntuforums.com - date: August 9, 2007
If you look a few pixels up, you'll see I live in a city called Eugene, Oregon. Most of you probably haven't heard of it, but we do have a few cool things here; most notable for my fellow Ubuntu users is a small company called Garage Games.
If you aren't familiar, and I'm assuming most of you aren't because not many threads turned up on the subject. GG themselves don't make many games, but they're the creators of the Torque game engine. While it's not comparable to say Unreal 3 or the like, it builds games for Linux, OS X, AND WIndows! And if game development is something you're interested in, an indie license will only run ya about $100, which is EXTREMELY modest for its capabilities. GG also publishes games made with the TGE, and nearly all of them are available as Linux binaries!
I created this thread because I'm an idealist (and lets face it, if you're running linux, you probably are too). I love companies that believe in making software available for everyone. Not to mention
new linux game out! tempest 2000...
location: ubuntuforums.com - date: October 21, 2007
This guy just released the tempest clone. you can view the game in youtube here.
download it from here
this is the home site.
just extract it anywhere, navigate to the files location and right click on typhoon to set permission for your username to be able to execute the game. after the permission is set, double click on it like a exe file and it launches. configuring the controls is needed or you will expirience slow mouse movement just like myself. Also read the readme file for keyboard control of the game.(HIT ENTER ON THE KEYBOARD TO CONFIGURE IT)
added a pic
Re: Entropy: A new Linux Game Project
location: ubuntuforums.com - date: December 25, 2007
Visit the website: Oasis-Games.com
Entropy has been in the planning stages and built up an administrative team for the past year, and it's finally time to get out in the open.
Entropy is an open source game project the likes of which you have never seen. With what is currently a small team of modelers, texture artists, and programmers, development on Entropy (which just finished the final stages of design) is starting right now.
We're looking for new team members who show an interest in open source gaming and who have experience in the following fields:
- Game texture design
- 3d modeling
- Programming in OpenGL (in C#)
- Web graphics.
Our skilled "core team" has worked on an assortment of other projects in the past, and our programming team (err... me) has experience in multiple areas of game development, from 3d programming and shader design, to networking and web development.
More to the point, Entropy will be something brand new and revolutionary, in both its spirit
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