Advancing Linux Game Development
location: ubuntuforums.com - date: March 7, 2006
A very old thread was brought back from the dead ("thread necromancy" as the poster phrased it) in the Community Chat section, but in order to attract attention from the group that would be most effected, I decided to post this with a link to it: http://ubuntuforums.org/showthread.php?t=65383&page=4
Post #32 (the second one on that page) is where the new discussion starts, and I just wanted to bring this to the attention of the people here in the gaming forums. For feedback, comments, suggestions, etc., I suggest that they be left in the linked thread.
P.S. I am creating this same thread in both the Ubuntu and Kubuntu Gaming sections for people who may only visit one or the other. Mods, please don't look at this as cross-posting as it's not a question that I want answered and I'm asking people to post in the linked thread as to not create multiple discussions, but this is also a great example of why a single gaming section might be a good idea.
Linux Game Sales Statistics From Multiple Developers
location: ubuntuforums.com - date: January 20, 2014
Link. Considering how much less market share Linux has compared to Mac OS, Linux sure is keeping up!
Understanding the future of Linux game development
location: linuxquestions.com - date: September 27, 2013
GamaSutra just posted an interview with Ryan Gordon. It's broad in scope.
I think that's enough introduction. Here's the link.
Q&A: Understanding the future of Linux game development
LXer: The Proposals For Unigine's Linux Game Competition
location: linuxquestions.com - date: December 4, 2010
Published at LXer:
As we shared last week, Unigine Corp launched a Linux game development competition where any independent game teams/studios could submit a written proposal to them for a new Linux game and then later this month they will pick one submission and grant them a free license of their expensive, very advanced, multi-platform engine. There's still another week left to this competition, but we have learned some details from Unigine Corp about the submissions thus far.
Linux Game Development
location: linux.com - date: January 21, 2010
I enjoy developing games, and would enjoy it more if more people would take interest in developing games for Linux. Yeah sure, I know there are quite a few games for Linux, but most of them are Quake3 Arena clones... made with the Quake3 Arena engine. I few months back I launched a community site for Linux game devs and the response was horrible, in the matter of +/- 5 months time the site managed to get 10 registered members. And I did my bit to "market" it.
The point is - It doesn't look like people are taking any interest in this at all. I'm not a pro in Linux game development, but not even the experienced folks took a look at it to help add more content (is this some kind of dark art???). Currently I'm seriously considering to shut the site down, which I tried to get up and running to benefit the Linux community.
Sorry for the rant, but Linux needs more high quality games... The kind that'll get more people to switch over to Linux, and for many others like myself - stop d
linux game tome site deceased?
location: ubuntuforums.com - date: January 13, 2013
Does anyone know if www.happypenguin.org is ever going to come back online? And if not are there any alternative similar sites?
Potential for Linux game market with numbers!
location: ubuntuforums.com - date: October 31, 2007
Numbers speak for themselves.
Ever since the Linux client was released for ETQW, the proportion of Linux players has sky-rocketed!
Best place do show a linux game?
location: ubuntuforums.com - date: July 24, 2012
Hello, I'm the proudly developer of an indie game whose main target platform is linux, what are the best places to show a linux game under development and get some attention?
Thanks for any hint.
The Linux Game Tome is back
location: linuxquestions.com - date: January 31, 2013
The Linux Game Tome (http://happypenguin.org/) is back online after silently going down some months ago.
As it turns out the owner of the server didn't notice that it was down. After a member of the Phoronix forum made him aware of the situation the site is online again.
How do Linux Game Servers work?
location: linuxquestions.com - date: October 19, 2013
I'm new to the Linux world but as a passionate gamer I always ask myself how are Linux game servers configured? What tools/software/libs do they use? They (the Dev's) always talk about "we have to stress test our servers". What do they actually test? Isn't it more a network performance test rather than a server test? Or are they testing for example how many users can simultaneously be authenticated without crashing the servers?
Would be very interesting to me to get a bit of an insight from someone who works in the Game Industry as a Linux Systems Admin how everything is tied together and what is actually being tested and worked on behind the scenes.
Or maybe a link to a tutorial or similar?
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