X64 steam openGL direct render woes
location: ubuntuforums.com - date: April 3, 2013
Hello fellow gamers. I am having issues with steam. it pops up with a warning every time I launch the program
OpenGL GLX context is not using direct rendering, which may cause performance problems.
For more information visit https://support.steampowered.com/kb_article.php?ref=9938-EYZB-7457
however when I run
glxinfo |grep "direct render"
my graphics card is a Radeon HD 7660G (A10-APU) integrated
I installed the 13.11 beta drivers with no problem (other than that ugly watermark)
I installed ia32-libs
thank you for your time and help in this endeavor.
Steam: OpenGL GLX context is not using direct rendering
location: ubuntuforums.com - date: December 4, 2014
This is strange issue, I was able to run Steam perfectly under Ubuntu 14.04, then it somehow got messed up in 14.10; I tried to fix which resulted in complete failure and I had to reinstall the whole system.(I tried Debian for a couple days, but I didn't like it so I went back to Ubuntu 14.10). The problem is still there. I checked the Internet a bit about this, and 32-bit glxinfo(I guess it's 32-bit, it loads i386 libraries) says that direct rendering is on. My graphic card is Mobility Radeon HD 4530. Any help, please?
PS: Just to add, I am relatively new Ubuntu user and I don't quite understand how graphic drivers work.
need openGL direct rendering, I can't enable it
location: ubuntuforums.com - date: April 9, 2013
I've installed steam, but it's complaining that there isn't openGL direct rendering. Searching google leads me to believe that there might be a problem using 32 bit graphics drivers - needed by the steam client - on 64 bit os.
I'm relatively new to graphics stuff, please help.
Intel Graphics Direct Render
location: ubuntuforums.com - date: February 2, 2010
When I try to play a game that uses 3D graphics, I usually just get a blank screen. Running games using wine I get this error:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 1107
Current serial number in output stream: 1107
$ glxinfo | grep direct
direct rendering: Yes
$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c)
[13.04 x64] [Nvidia] GLX Direct Rendering Unavailable
- date: July 12, 2013
I've been searching all day with no luck on this issue. I've finally got around to installing Steam on my rig, downloaded Left 4 Dead 2 and BAM! doesn't work
Some forums suggested that since Steam is a 32 bit application that I need 32 bit libraries installed in order for this to work. I proceeded to
apt-get install mesa-utils:i386
...in order to run glxinfo, which seems to be the go-to information screen. The results are in:
name of display: :0
libGL: screen 0 does not appear to be DRI2 capable
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so
libGL error: failed to load driver: swrast
display: :0 screen: 0
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
I've installed ia32-libs which didn't solve anything.
I further instal
Simple opengl code (render to texture) works on mac but not on ubuntu
location: linuxexchange.com - date: July 25, 2013
I have a simple opengl code written in cpp in qt 4.8 for gl context, with qt-creator.
The code does some render-to-texture with FBO and then show the texture on the screen. The render-to-texture involves vertex buffer array. Then some old-school immediate render (glPushMatrix, glBegin(GL_POINTS), glVertex, etc) for debug.
In the macbookpro. no problem, code is working perfectly.
Then I have tried to port it on ubuntu. Some changes in the .pro files:
LIBS += -lglut -lGLU -lGL -lGLEW #linux
LIBS += -framework GLUT -framework OpenGL -lGLEW # mac
and in the headers:
In ubuntu the immediate render works, it is showing what it has to do, but the texture are empty (both when i draw them on the screen both if I do some pixel transfer from texture buffer to QImage, and in mac everything works perfectly).
3D Accelleration & OpenGL Direct Rendering
location: ubuntuforums.com - date: May 19, 2008
Processor: AMD Athlon 64 3400+
Video Card: ATI Radeon 9800 SE
OS: Ubuntu 8.04 LTS
Hi, I recently installed this new version of Ubuntu, and must say it's the best version of linux I've tried yet. Anyway I also downloaded and installed the newest version of Cedega (windows emulator, or maybe windows layer, for games). Anyway I also went to ATI's site and downloaded the linux drivers for my graphics card. So the problem is, when I run the system tests from Cedega that test the audio and video performance, Both the 3D Acceleration and OpenGL Direct Rendering tests fail. After I installed the drivers for my graphics card it made the sound tests pass (for some reason).
Anyway so the question is, what do I do to (enable/make work) 3D acceleration and OpenGL Direct Rendering? Please make your answers easy to understand, I'm not exactly new to linux, but I also get lost with a lot of the terminology. Thanks in Advanced.
games go SLOW, is direct 3d being used or only openGL, how do i know?
location: linuxquestions.com - date: May 28, 2006
i recently subscribed to "cedega" the windows game installer for linux, and all games i run go very slow and choppy, which according to my hardware shouldn't happen, amd X2 4800+, Nvidia 7800gtx, looking through my nvidia properties all i see is openGL settings, i have a feeling direct3d is not around, how can i tell?
PlayOnLinux unable to detect 32 and 64bits OpenGL libraries; Steam immediate crash
location: ubuntuforums.com - date: July 30, 2012
First off, hello and thank you in advance to any and all who reply! I've been raised with Windows, and after running Ubuntu in Wubi for a little while I switched over just this morning to Precise Pangolin.
A big thing for me was still being able to use Steam, which I was able to do in the Wubi installation. When I installed it using PlayOnLinux today though, I noticed that as well as being unable to initiate Steam, POL reports that it cannot locate the 32- and 64-bits OpenGL libraries when I start it up - which I guess might be causing the problem?
To be honest, I am not tech savvy but I'd like to be. Here's the most recent log from Steam crashing.
[07/30/12 18:27:03] - Running wine-1.4.1 Steam.exe (Working directory : /home/scott/.PlayOnLinux/wineprefix/Steam/drive_c/Program Files/Steam)
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or direct
Steam problems & Ubuntu 13.04 x64
location: ubuntuforums.com - date: September 13, 2013
This morning I installed under Wine a windows client of Steam in order to download and install a couple of games that I can't have when I use Linux native client. I used 'PlayOnLinux' for that installation.
The problem is that now regular linux client can't start, it promps a message "Verifying installation" with a loading bar for a few seconds and then disapears, no Steam icon in system tray nor any instance in Unity bar. However, when I check system monitor I can see a Steam process running in background and compsuming 25% CPU load (In fact, 100% of one core, since this is a Quad-Core computer).
I have tried uninstalling PlayOnLinux, then Linux Steam and reinstall... but doesn't work. I won't like to purge all data and then download everything again (My SSD won't like that too)... so is there any other solution I am missing?
Page: 1 2 3 4 5 6 7 8 9 10